Files
Nitrox/NitroxClient/GameLogic/Spawning/Abstract/SyncEntitySpawner.cs
2025-07-06 00:23:46 +02:00

37 lines
1.1 KiB
C#

using System;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.Util;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Abstract;
public abstract class SyncEntitySpawner<T> : EntitySpawner<T>, ISyncEntitySpawner where T : Entity
{
protected abstract bool SpawnSync(T entity, TaskResult<Optional<GameObject>> result);
public bool SpawnSync(Entity entity, TaskResult<Optional<GameObject>> result)
{
return SpawnSync((T)entity, result);
}
/// <returns>The result of <see cref="SpawnSync(T,TaskResult{Optional{GameObject}})"/> or true with the caught exception </returns>
public bool SpawnSyncSafe(Entity entity, TaskResult<Optional<GameObject>> result, TaskResult<Exception> exception)
{
try
{
if (SpawnSync((T)entity, result))
{
exception.Set(null);
return true;
}
}
catch (Exception e)
{
exception.Set(e);
return true;
}
exception.Set(null);
return false;
}
}