184 lines
7.3 KiB
C#
184 lines
7.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using NitroxClient.Communication;
|
|
using NitroxClient.GameLogic.Helper;
|
|
using NitroxClient.GameLogic.Spawning.Abstract;
|
|
using NitroxClient.GameLogic.Spawning.Metadata;
|
|
using NitroxClient.GameLogic.Spawning.WorldEntities;
|
|
using NitroxClient.MonoBehaviours;
|
|
using NitroxClient.Unity.Helper;
|
|
using NitroxModel.DataStructures.GameLogic.Entities;
|
|
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
|
|
using NitroxModel.DataStructures.Util;
|
|
using NitroxModel.Packets;
|
|
using NitroxModel_Subnautica.DataStructures;
|
|
using UnityEngine;
|
|
using UWE;
|
|
|
|
namespace NitroxClient.GameLogic.Spawning;
|
|
|
|
public class InventoryItemEntitySpawner(EntityMetadataManager entityMetadataManager) : SyncEntitySpawner<InventoryItemEntity>
|
|
{
|
|
private readonly EntityMetadataManager entityMetadataManager = entityMetadataManager;
|
|
|
|
protected override IEnumerator SpawnAsync(InventoryItemEntity entity, TaskResult<Optional<GameObject>> result)
|
|
{
|
|
if (!CanSpawn(entity, out GameObject parentObject, out ItemsContainer container, out string errorLog))
|
|
{
|
|
Log.Info(errorLog);
|
|
result.Set(Optional.Empty);
|
|
yield break;
|
|
}
|
|
|
|
TaskResult<GameObject> gameObjectResult = new();
|
|
yield return DefaultWorldEntitySpawner.CreateGameObject(entity.TechType.ToUnity(), entity.ClassId, entity.Id, gameObjectResult);
|
|
GameObject gameObject = gameObjectResult.Get();
|
|
|
|
SetupObject(entity, gameObject, parentObject, container);
|
|
|
|
result.Set(Optional.Of(gameObject));
|
|
}
|
|
|
|
protected override bool SpawnSync(InventoryItemEntity entity, TaskResult<Optional<GameObject>> result)
|
|
{
|
|
if (!DefaultWorldEntitySpawner.TryGetCachedPrefab(out GameObject prefab, entity.TechType.ToUnity(), entity.ClassId))
|
|
{
|
|
return false;
|
|
}
|
|
if (!CanSpawn(entity, out GameObject parentObject, out ItemsContainer container, out string errorLog))
|
|
{
|
|
Log.Error(errorLog);
|
|
return true;
|
|
}
|
|
|
|
GameObject gameObject = GameObjectHelper.SpawnFromPrefab(prefab, entity.Id);
|
|
|
|
SetupObject(entity, gameObject, parentObject, container);
|
|
|
|
result.Set(gameObject);
|
|
return true;
|
|
}
|
|
|
|
protected override bool SpawnsOwnChildren(InventoryItemEntity entity) => false;
|
|
|
|
private bool CanSpawn(InventoryItemEntity entity, out GameObject parentObject, out ItemsContainer container, out string errorLog)
|
|
{
|
|
Optional<GameObject> owner = NitroxEntity.GetObjectFrom(entity.ParentId);
|
|
if (!owner.HasValue)
|
|
{
|
|
parentObject = null;
|
|
container = null;
|
|
errorLog = $"Unable to find inventory container with id {entity.Id} for {entity}";
|
|
return false;
|
|
}
|
|
|
|
Optional<ItemsContainer> opContainer = InventoryContainerHelper.TryGetContainerByOwner(owner.Value);
|
|
|
|
if (!opContainer.HasValue)
|
|
{
|
|
parentObject = null;
|
|
container = null;
|
|
errorLog = $"Could not find container field on GameObject {parentObject.AliveOrNull()?.GetFullHierarchyPath()}";
|
|
return false;
|
|
}
|
|
|
|
parentObject = owner.Value;
|
|
container = opContainer.Value;
|
|
errorLog = null;
|
|
return true;
|
|
}
|
|
|
|
private void SetupObject(InventoryItemEntity entity, GameObject gameObject, GameObject parentObject, ItemsContainer container)
|
|
{
|
|
Pickupable pickupable = gameObject.RequireComponent<Pickupable>();
|
|
pickupable.Initialize();
|
|
|
|
InventoryItem inventoryItem = new(pickupable);
|
|
|
|
// Items eventually get "secured" once a player gets into a SubRoot (or for other reasons) so we need to force this state by default
|
|
// so that player don't risk their whole inventory if they reconnect in the water.
|
|
pickupable.destroyOnDeath = false;
|
|
|
|
bool isPlanter = parentObject.TryGetComponent(out Planter planter);
|
|
bool subscribedValue = false;
|
|
if (isPlanter)
|
|
{
|
|
subscribedValue = planter.subscribed;
|
|
planter.Subscribe(false);
|
|
}
|
|
|
|
using (PacketSuppressor<EntityReparented>.Suppress())
|
|
using (PacketSuppressor<PlayerQuickSlotsBindingChanged>.Suppress())
|
|
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
|
|
using (PacketSuppressor<EntitySpawnedByClient>.Suppress())
|
|
{
|
|
container.UnsafeAdd(inventoryItem);
|
|
Log.Debug($"Received: Added item {pickupable.GetTechType()} ({entity.Id}) to container {parentObject.GetFullHierarchyPath()}");
|
|
}
|
|
|
|
if (isPlanter)
|
|
{
|
|
planter.Subscribe(subscribedValue);
|
|
|
|
if (entity.Metadata is PlantableMetadata metadata)
|
|
{
|
|
PostponeAddNotification(() => planter.subscribed, () => planter, true, () =>
|
|
{
|
|
// Adapted from Planter.AddItem(InventoryItem) to be able to call directly AddItem(Plantable, slotID) with our parameters
|
|
Plantable plantable = pickupable.GetComponent<Plantable>();
|
|
pickupable.SetTechTypeOverride(plantable.plantTechType, false);
|
|
inventoryItem.isEnabled = false;
|
|
planter.AddItem(plantable, metadata.SlotID);
|
|
|
|
// Apply the plantable metadata after the GrowingPlant (or the GrownPlant) is spawned
|
|
// this will allow the GrowingPlant to know about its progress
|
|
entityMetadataManager.ApplyMetadata(plantable.gameObject, metadata);
|
|
|
|
// Plant spawning occurs in multiple steps over frames:
|
|
// spawning the item, adding it to the planter, having the GrowingPlant created, and eventually having it create a GrownPlant (when progress == 1)
|
|
// therefore we give the metadata to the object so it can be used when required
|
|
if (metadata.FruitPlantMetadata != null && plantable.growingPlant && plantable.growingPlant.GetProgress() == 1f)
|
|
{
|
|
plantable.growingPlant.AddReference(metadata.FruitPlantMetadata);
|
|
}
|
|
|
|
// NB: Entities.SpawnBatchAsync (which is the function calling the current spawner)
|
|
// will still apply the metadata another time but we don't care as it's not destructive
|
|
});
|
|
}
|
|
}
|
|
else if (parentObject.TryGetComponent(out Trashcan trashcan))
|
|
{
|
|
PostponeAddNotification(() => trashcan.subscribed, () => trashcan, false, () =>
|
|
{
|
|
trashcan.AddItem(inventoryItem);
|
|
});
|
|
}
|
|
}
|
|
|
|
private static void PostponeAddNotification(Func<bool> subscribed, Func<bool> instanceValid, bool callbackIfAlreadySubscribed, Action callback)
|
|
{
|
|
IEnumerator PostponedAddCallback()
|
|
{
|
|
yield return new WaitUntil(() => subscribed() || !instanceValid());
|
|
if (instanceValid())
|
|
{
|
|
using (PacketSuppressor<EntityReparented>.Suppress())
|
|
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
|
|
{
|
|
callback();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!subscribed())
|
|
{
|
|
CoroutineHost.StartCoroutine(PostponedAddCallback());
|
|
}
|
|
else if (callbackIfAlreadySubscribed)
|
|
{
|
|
callback();
|
|
}
|
|
}
|
|
}
|