Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/BeaconMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

24 lines
841 B
C#

using NitroxClient.Communication;
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata;
public class BeaconMetadataProcessor : EntityMetadataProcessor<BeaconMetadata>
{
public override void ProcessMetadata(GameObject gameObject, BeaconMetadata metadata)
{
if (gameObject.TryGetComponent(out Beacon beacon))
{
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
{
// Must set Beacon.label so that Beacon.Start() doesn't overwrite Beacon.beaconLabel's label
beacon.label = metadata.Label;
beacon.beaconLabel.SetLabel(metadata.Label);
}
}
}
}