22 lines
567 B
C#
22 lines
567 B
C#
using UnityEngine;
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namespace NitroxClient.Unity.Smoothing
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{
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public class SmoothParameter
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{
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private const float SMOOTHING_SPEED = 10f;
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public float Target { get; set; } = 0;
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public float SmoothValue { get; private set; } = 0;
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public SmoothParameter(float initial = 0)
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{
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Target = SmoothValue = initial;
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}
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public void FixedUpdate()
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{
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SmoothValue = UWE.Utils.Slerp(SmoothValue, Target, (Target - SmoothValue) * SMOOTHING_SPEED * Time.fixedDeltaTime);
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}
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}
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}
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