Files
Nitrox/NitroxModel/DataStructures/GameLogic/InitialPDAData.cs
2025-07-06 00:23:46 +02:00

38 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic
{
[Serializable]
public class InitialPDAData
{
public List<NitroxTechType> KnownTechTypes { get; set; }
public List<NitroxTechType> AnalyzedTechTypes { get; set; }
public List<PDALogEntry> PDALogEntries { get; set; }
public List<string> EncyclopediaEntries { get; set; }
// PDA Scanner data
public List<NitroxId> ScannerFragments { get; set; }
public List<PDAEntry> ScannerPartial { get; set; }
public List<NitroxTechType> ScannerComplete { get; set; }
[IgnoreConstructor]
protected InitialPDAData()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public InitialPDAData(List<NitroxTechType> knownTechTypes, List<NitroxTechType> analyzedTechTypes, List<PDALogEntry> pDALogEntries, List<string> encyclopediaEntries, List<NitroxId> scannerFragments, List<PDAEntry> scannerPartial, List<NitroxTechType> scannerComplete)
{
KnownTechTypes = knownTechTypes;
AnalyzedTechTypes = analyzedTechTypes;
PDALogEntries = pDALogEntries;
EncyclopediaEntries = encyclopediaEntries;
ScannerFragments = scannerFragments;
ScannerPartial = scannerPartial;
ScannerComplete = scannerComplete;
}
}
}