Files
Nitrox/NitroxModel/DataStructures/GameLogic/PlayerStatsData.cs
2025-07-06 00:23:46 +02:00

50 lines
1.3 KiB
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class PlayerStatsData
{
[DataMember(Order = 1)]
public float Oxygen { get; }
[DataMember(Order = 2)]
public float MaxOxygen { get; }
[DataMember(Order = 3)]
public float Health { get; }
[DataMember(Order = 4)]
public float Food { get; }
[DataMember(Order = 5)]
public float Water { get; }
[DataMember(Order = 6)]
public float InfectionAmount { get; }
[IgnoreConstructor]
protected PlayerStatsData()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public PlayerStatsData(float oxygen, float maxOxygen, float health, float food, float water, float infectionAmount)
{
Oxygen = oxygen;
MaxOxygen = maxOxygen;
Health = health;
Food = food;
Water = water;
InfectionAmount = infectionAmount;
}
public override string ToString()
{
return $"[Oxygen: {Oxygen} MaxOxygen: {MaxOxygen} Health: {Health} Food: {Food} Water: {Water} InfectionAmount: {InfectionAmount} ]";
}
}
}