49 lines
2.3 KiB
C#
49 lines
2.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using System.Reflection.Emit;
|
|
using HarmonyLib;
|
|
using NitroxClient.GameLogic;
|
|
using NitroxModel.Helper;
|
|
using UnityEngine;
|
|
|
|
namespace NitroxPatcher.Patches.Dynamic
|
|
{
|
|
public sealed partial class ConstructorInput_OnCraftingBegin_Patch : NitroxPatch, IDynamicPatch
|
|
{
|
|
public static readonly MethodInfo TARGET_METHOD = AccessTools.EnumeratorMoveNext(Reflect.Method((ConstructorInput t) => t.OnCraftingBeginAsync(default(TechType), default(float))));
|
|
|
|
public static readonly OpCode INJECTION_OPCODE = OpCodes.Call;
|
|
public static readonly object INJECTION_OPERAND = Reflect.Method(() => CrafterLogic.NotifyCraftEnd(default(GameObject), default(TechType)));
|
|
|
|
public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
|
|
{
|
|
Validate.NotNull(INJECTION_OPERAND);
|
|
|
|
foreach (CodeInstruction instruction in instructions)
|
|
{
|
|
yield return instruction;
|
|
|
|
if (instruction.opcode.Equals(INJECTION_OPCODE) && instruction.operand.Equals(INJECTION_OPERAND))
|
|
{
|
|
/*
|
|
* Callback(constructor, gameObject, techType, duration);
|
|
*/
|
|
yield return original.Ldloc<ConstructorInput>(0);
|
|
yield return original.Ldloc<GameObject>(0);
|
|
yield return new CodeInstruction(OpCodes.Ldarg_0);
|
|
yield return new CodeInstruction(OpCodes.Ldfld, TARGET_METHOD.DeclaringType.GetField("techType", BindingFlags.Instance | BindingFlags.Public));
|
|
yield return new CodeInstruction(OpCodes.Ldarg_0);
|
|
yield return new CodeInstruction(OpCodes.Ldfld, TARGET_METHOD.DeclaringType.GetField("duration", BindingFlags.Instance | BindingFlags.Public));
|
|
yield return new CodeInstruction(OpCodes.Call, ((Action<ConstructorInput, GameObject, TechType, float>)Callback).Method);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Callback(ConstructorInput constructor, GameObject constructedObject, TechType techType, float duration)
|
|
{
|
|
Resolve<MobileVehicleBay>().BeginCrafting(constructor, constructedObject, techType, duration);
|
|
}
|
|
}
|
|
}
|