Files
Nitrox/NitroxPatcher/Patches/Dynamic/CyclopsMotorModeButton_OnClick_Patch.cs
2025-07-06 00:23:46 +02:00

39 lines
1.4 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class CyclopsMotorModeButton_OnClick_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsMotorModeButton t) => t.OnClick());
public static bool Prefix(CyclopsMotorModeButton __instance, out bool __state)
{
SubRoot cyclops = __instance.subRoot;
if (cyclops != null && cyclops == Player.main.currentSub)
{
CyclopsHelmHUDManager cyclops_HUD = cyclops.gameObject.RequireComponentInChildren<CyclopsHelmHUDManager>();
// To show the Cyclops HUD every time "hudActive" have to be true. "hornObject" is a good indicator to check if the player piloting the cyclops.
if (cyclops_HUD.hudActive)
{
__state = cyclops_HUD.hornObject.activeSelf;
return cyclops_HUD.hornObject.activeSelf;
}
}
__state = false;
return false;
}
public static void Postfix(CyclopsMotorModeButton __instance, bool __state)
{
if (__state && __instance.subRoot.TryGetIdOrWarn(out NitroxId id))
{
Resolve<Cyclops>().BroadcastMetadataChange(id);
}
}
}