Files
Nitrox/NitroxPatcher/Patches/Dynamic/FPSCounter_UpdateDisplay_Patch.cs
2025-07-06 00:23:46 +02:00

25 lines
816 B
C#

#if DEBUG
using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class FPSCounter_UpdateDisplay_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((FPSCounter t) => t.UpdateDisplay());
public static void Postfix(FPSCounter __instance)
{
if (!Multiplayer.Active)
{
return;
}
__instance.strBuffer.Append("Loading entities: ").AppendLine(Resolve<Entities>().EntitiesToSpawn.Count.ToString());
__instance.strBuffer.Append("Real time elapsed: ").AppendLine(Resolve<TimeManager>().RealTimeElapsed.ToString());
__instance.text.SetText(__instance.strBuffer);
}
}
#endif