Files
Nitrox/NitroxPatcher/Patches/Dynamic/IngameMenu_QuitGameAsync_Patch.cs
2025-07-06 00:23:46 +02:00

37 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using NitroxClient.Communication.Abstract;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Skips the GameModeUtils.IsPermadeath() branch so it doesn't call SaveGameAsync().
/// Inserts IMultiplayerSession.Disconnect() after LargeWorldStreamer streamer = LargeWorldStreamer.main
/// </summary>
public sealed partial class IngameMenu_QuitGameAsync_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo enumeratorMethod = Reflect.Method((IngameMenu t) => t.QuitGameAsync(default));
private static readonly MethodInfo targetMethod = AccessTools.EnumeratorMoveNext(enumeratorMethod);
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
return new CodeMatcher(instructions)
.MatchEndForward(
new CodeMatch(OpCodes.Call, Reflect.Method(() => GameModeUtils.IsPermadeath()))
)
.Set(OpCodes.Ldc_I4_0, null)
.MatchEndForward(
new CodeMatch(OpCodes.Ldsfld, Reflect.Field(() => LargeWorldStreamer.main))
)
.Advance(2)
.Insert(
TranspilerHelper.LocateService<IMultiplayerSession>(),
new CodeInstruction(OpCodes.Callvirt, Reflect.Method((IMultiplayerSession x) => x.Disconnect()))
)
.InstructionEnumeration();
}
}