38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours.Cyclops;
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using NitroxClient.Unity.Helper;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Broadcasts openables (door, traps) being opened/closed. Replicates this state for the associated virtual cyclops.
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/// </summary>
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public sealed partial class Openable_PlayOpenAnimation_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Openable t) => t.PlayOpenAnimation(default(bool), default(float)));
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public static bool Prefix(Openable __instance, bool openState, float duration)
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{
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if (__instance.TryGetComponentInParent(out NitroxCyclops nitroxCyclops) && nitroxCyclops.Virtual)
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{
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nitroxCyclops.Virtual.ReplicateOpening(__instance, openState);
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}
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// Do not try to sync
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if (__instance.GetComponentInParent<VirtualCyclops>())
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{
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return true;
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}
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if (__instance.isOpen != openState && __instance.TryGetIdOrWarn(out NitroxId id))
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{
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Resolve<Interior>().OpenableStateChanged(id, openState, duration);
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}
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return true;
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}
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}
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