Files
Nitrox/NitroxPatcher/Patches/Dynamic/SubNameInput_OnNameChange_Patch.cs
2025-07-06 00:23:46 +02:00

50 lines
1.8 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class SubNameInput_OnNameChange_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubNameInput t) => t.OnNameChange(default(string)));
public static void Postfix(SubNameInput __instance)
{
if (TryGetTargetId(__instance, out object target, out NitroxId targetId))
{
Resolve<Entities>().EntityMetadataChanged(target, targetId);
}
}
public static bool TryGetTargetId(SubNameInput subNameInput, out object target, out NitroxId targetId)
{
SubName subName = subNameInput.target;
if (!subName)
{
target = null;
targetId = null;
return false;
}
if (subName.TryGetComponent(out Vehicle vehicle))
{
target = vehicle;
return vehicle.TryGetNitroxId(out targetId);
}
else if (subName.TryGetComponentInParent(out Rocket rocket, true))
{
// For some reason only the rocket has a full functioning ghost with a different NitroxId when spawning/constructing, so we are ignoring it.
if (rocket.TryGetComponentInChildren(out VFXConstructing constructing, true) && !constructing.isDone)
{
target = null;
targetId = null;
return false;
}
}
// Cyclops and Rocket has their SubNameInput and SubName in the same GameObject, marked with a NitroxEntity
target = subNameInput;
return subNameInput.TryGetNitroxId(out targetId);
}
}