70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Syncs item deletion in trash can (under certain simulation ownership conditions, see <see cref="BroadcastDeletion"/>)
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/// </summary>
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public sealed partial class Trashcan_Update_Patch : NitroxPatch, IDynamicPatch
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{
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internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((Trashcan t) => t.Update());
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/*
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* if (this.storageContainer.container.RemoveItem(item, true))
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* {
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* BroadcastDeletion(this, item.gameObject); <------- [INSERTED LINE]
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* UnityEngine.Object.Destroy(item.gameObject);
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* }
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*/
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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return new CodeMatcher(instructions).End()
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.Insert([
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldloc_1),
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new CodeInstruction(OpCodes.Callvirt, Reflect.Property((Component t) => t.gameObject).GetGetMethod()),
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new CodeInstruction(OpCodes.Call, Reflect.Method(() => BroadcastDeletion(default, default)))
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])
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.InstructionEnumeration();
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}
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/// <remarks>
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/// Players only get simulation ownership on the base and on some objects, trashcan is not one of them
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/// So we are left with two cases:<br/>
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/// - if the trashcan is under a SubRoot we check simulation ownership onto it<br/>
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/// - else, we check simulation ownership on the trashcan and we hope at least someone has it
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/// </remarks>
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public static void BroadcastDeletion(Trashcan trashcan, GameObject gameObject)
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{
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if (!trashcan.TryGetNitroxId(out NitroxId trashcanId) ||
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!gameObject.TryGetNitroxId(out NitroxId objectId))
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{
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return;
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}
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if (trashcan.transform.parent && trashcan.transform.parent.GetComponent<SubRoot>())
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{
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if (trashcan.transform.parent.TryGetNitroxId(out NitroxId subRootId) &&
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Resolve<SimulationOwnership>().HasAnyLockType(subRootId))
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{
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Resolve<IPacketSender>().Send(new EntityDestroyed(objectId));
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}
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return;
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}
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if (Resolve<SimulationOwnership>().HasAnyLockType(trashcanId))
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{
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Resolve<IPacketSender>().Send(new EntityDestroyed(objectId));
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}
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}
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}
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