Files
Nitrox/NitroxServer/Communication/Packets/Processors/Abstract/TransmitIfCanSeePacketProcessor.cs
2025-07-06 00:23:46 +02:00

50 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors.Abstract;
public abstract class TransmitIfCanSeePacketProcessor<T> : AuthenticatedPacketProcessor<T> where T : Packet
{
private readonly PlayerManager playerManager;
private readonly EntityRegistry entityRegistry;
public TransmitIfCanSeePacketProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
{
this.playerManager = playerManager;
this.entityRegistry = entityRegistry;
}
/// <summary>
/// Transmits the provided <paramref name="packet"/> to all other players (excluding <paramref name="senderPlayer"/>)
/// who can see (<see cref="Player.CanSee"/>) entities corresponding to the provided <paramref name="entityIds"/> only if all those entities are registered.
/// </summary>
public void TransmitIfCanSeeEntities(Packet packet, Player senderPlayer, List<NitroxId> entityIds)
{
List<Entity> entities = [];
foreach (NitroxId entityId in entityIds)
{
if (entityRegistry.TryGetEntityById(entityId, out Entity entity))
{
entities.Add(entity);
}
else
{
return;
}
}
foreach (Player player in playerManager.GetConnectedPlayersExcept(senderPlayer))
{
if (entities.All(player.CanSee))
{
player.SendPacket(packet);
}
}
}
}