Files
Nitrox/NitroxServer/Communication/Packets/Processors/BuildingProcessor.cs
2025-07-06 00:23:46 +02:00

40 lines
1.5 KiB
C#

using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Bases;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public abstract class BuildingProcessor<T> : AuthenticatedPacketProcessor<T> where T : Packet
{
internal readonly BuildingManager buildingManager;
internal readonly PlayerManager playerManager;
internal readonly EntitySimulation entitySimulation;
public BuildingProcessor(BuildingManager buildingManager, PlayerManager playerManager, EntitySimulation entitySimulation = null)
{
this.buildingManager = buildingManager;
this.playerManager = playerManager;
this.entitySimulation = entitySimulation;
}
public void SendToOtherPlayersWithOperationId(T packet, Player player, int operationId)
{
if (packet is OrderedBuildPacket buildPacket)
{
buildPacket.OperationId = operationId;
}
playerManager.SendPacketToOtherPlayers(packet, player);
}
public void ClaimBuildPiece(Entity entity, Player player)
{
SimulatedEntity simulatedEntity = entitySimulation.AssignNewEntityToPlayer(entity, player, false);
SimulationOwnershipChange ownershipChangePacket = new(simulatedEntity);
playerManager.SendPacketToAllPlayers(ownershipChangePacket);
}
}