24 lines
931 B
C#
24 lines
931 B
C#
using System.Collections.Generic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.Unity;
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namespace NitroxServer.GameLogic.Entities.Spawning;
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/// <summary>
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/// Specific type of <see cref="EntitySpawnPoint"/> for spawning <see cref="SerializedWorldEntity"/>
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/// </summary>
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public class SerializedEntitySpawnPoint : EntitySpawnPoint
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{
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public List<SerializedComponent> SerializedComponents { get; }
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public int Layer { get; }
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public SerializedEntitySpawnPoint(List<SerializedComponent> serializedComponents, int layer, AbsoluteEntityCell absoluteEntityCell, NitroxTransform transform) : base(absoluteEntityCell, transform.LocalPosition, transform.LocalRotation, null, 1, null)
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{
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SerializedComponents = serializedComponents;
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Layer = layer;
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Scale = transform.LocalScale;
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}
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}
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