Files
Nitrox/Nitrox.Test/Client/Communication/MultiplayerSession/ConnectionState/ConnectionNegotiatingState/EstablishingSessionPolicyStateTests.cs
2025-07-06 00:23:46 +02:00

145 lines
5.9 KiB
C#

using System;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Nitrox.Test.Client.Communication.MultiplayerSession;
using NitroxClient.Communication.Abstract;
using NitroxModel.Packets;
using NitroxModel.Packets.Exceptions;
using NSubstitute;
namespace NitroxClient.Communication.MultiplayerSession.ConnectionState
{
[TestClass]
public class EstablishingSessionPolicyStateTests
{
[TestMethod]
public void NegotiateShouldTransitionToAwaitingReservationCredentialsState()
{
// Arrange
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.SessionPolicy.Returns(new MultiplayerSessionPolicy(TestConstants.TEST_CORRELATION_ID, false, TestConstants.TEST_MAX_PLAYER_CONNECTIONS, false));
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
connectionState.NegotiateReservationAsync(connectionContext);
// Assert
connectionContext.Received().UpdateConnectionState(Arg.Any<AwaitingReservationCredentials>());
}
[TestMethod]
public void NegotiateShouldTransitionToAwaitingReservationCredentialsStateWithPassword()
{
// Arrange
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.SessionPolicy.Returns(new MultiplayerSessionPolicy(TestConstants.TEST_CORRELATION_ID, false, TestConstants.TEST_MAX_PLAYER_CONNECTIONS, true));
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
connectionState.NegotiateReservationAsync(connectionContext);
// Assert
connectionContext.Received().UpdateConnectionState(Arg.Any<AwaitingReservationCredentials>());
}
[TestMethod]
public void NegotiateShouldThrowUncorrelatedPacketExceptionWhenThePolicyHasTheWrongCorrelationId()
{
// Arrange
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.SessionPolicy.Returns(new MultiplayerSessionPolicy("wrong", false, TestConstants.TEST_MAX_PLAYER_CONNECTIONS, false));
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
Action action = () => connectionState.NegotiateReservationAsync(connectionContext);
// Assert
action.Should().Throw<UncorrelatedPacketException>();
}
[TestMethod]
public void NegotiateShouldThrowInvalidOperationExceptionIfTheSessionPolicyIsNull()
{
// Arrange
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.SessionPolicy.Returns((MultiplayerSessionPolicy)null);
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
Action action = () => connectionState.NegotiateReservationAsync(connectionContext);
// Assert
action.Should().Throw<InvalidOperationException>();
}
[TestMethod]
public void JoinSessionShouldThrowInvalidOperationException()
{
// Arrange
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
Action action = () => connectionState.JoinSession(connectionContext);
// Assert
action.Should().Throw<InvalidOperationException>();
}
[TestMethod]
public void DisconnectShouldStopTheClient()
{
// Arrange
IClient serverClient = Substitute.For<IClient>();
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.Client.Returns(serverClient);
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
connectionState.Disconnect(connectionContext);
// Assert
serverClient.Received().Stop();
}
[TestMethod]
public void DisconnectShouldResetTheConnectionContext()
{
// Arrange
IClient serverClient = Substitute.For<IClient>();
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.Client.Returns(serverClient);
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
connectionState.Disconnect(connectionContext);
// Assert
connectionContext.Received().ClearSessionState();
}
[TestMethod]
public void DisconnectShouldTransitionToDisconnectedState()
{
// Arrange
IClient serverClient = Substitute.For<IClient>();
IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
connectionContext.Client.Returns(serverClient);
EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
// Act
connectionState.Disconnect(connectionContext);
// Assert
connectionContext.Received().UpdateConnectionState(Arg.Any<Disconnected>());
}
}
}