145 lines
5.9 KiB
C#
145 lines
5.9 KiB
C#
using System;
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using FluentAssertions;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Nitrox.Test.Client.Communication.MultiplayerSession;
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using NitroxClient.Communication.Abstract;
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using NitroxModel.Packets;
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using NitroxModel.Packets.Exceptions;
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using NSubstitute;
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namespace NitroxClient.Communication.MultiplayerSession.ConnectionState
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{
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[TestClass]
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public class EstablishingSessionPolicyStateTests
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{
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[TestMethod]
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public void NegotiateShouldTransitionToAwaitingReservationCredentialsState()
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{
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// Arrange
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.SessionPolicy.Returns(new MultiplayerSessionPolicy(TestConstants.TEST_CORRELATION_ID, false, TestConstants.TEST_MAX_PLAYER_CONNECTIONS, false));
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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connectionState.NegotiateReservationAsync(connectionContext);
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// Assert
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connectionContext.Received().UpdateConnectionState(Arg.Any<AwaitingReservationCredentials>());
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}
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[TestMethod]
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public void NegotiateShouldTransitionToAwaitingReservationCredentialsStateWithPassword()
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{
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// Arrange
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.SessionPolicy.Returns(new MultiplayerSessionPolicy(TestConstants.TEST_CORRELATION_ID, false, TestConstants.TEST_MAX_PLAYER_CONNECTIONS, true));
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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connectionState.NegotiateReservationAsync(connectionContext);
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// Assert
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connectionContext.Received().UpdateConnectionState(Arg.Any<AwaitingReservationCredentials>());
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}
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[TestMethod]
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public void NegotiateShouldThrowUncorrelatedPacketExceptionWhenThePolicyHasTheWrongCorrelationId()
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{
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// Arrange
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.SessionPolicy.Returns(new MultiplayerSessionPolicy("wrong", false, TestConstants.TEST_MAX_PLAYER_CONNECTIONS, false));
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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Action action = () => connectionState.NegotiateReservationAsync(connectionContext);
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// Assert
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action.Should().Throw<UncorrelatedPacketException>();
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}
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[TestMethod]
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public void NegotiateShouldThrowInvalidOperationExceptionIfTheSessionPolicyIsNull()
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{
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// Arrange
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.SessionPolicy.Returns((MultiplayerSessionPolicy)null);
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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Action action = () => connectionState.NegotiateReservationAsync(connectionContext);
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// Assert
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action.Should().Throw<InvalidOperationException>();
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}
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[TestMethod]
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public void JoinSessionShouldThrowInvalidOperationException()
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{
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// Arrange
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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Action action = () => connectionState.JoinSession(connectionContext);
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// Assert
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action.Should().Throw<InvalidOperationException>();
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}
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[TestMethod]
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public void DisconnectShouldStopTheClient()
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{
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// Arrange
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IClient serverClient = Substitute.For<IClient>();
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.Client.Returns(serverClient);
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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connectionState.Disconnect(connectionContext);
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// Assert
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serverClient.Received().Stop();
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}
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[TestMethod]
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public void DisconnectShouldResetTheConnectionContext()
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{
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// Arrange
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IClient serverClient = Substitute.For<IClient>();
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.Client.Returns(serverClient);
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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connectionState.Disconnect(connectionContext);
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// Assert
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connectionContext.Received().ClearSessionState();
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}
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[TestMethod]
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public void DisconnectShouldTransitionToDisconnectedState()
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{
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// Arrange
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IClient serverClient = Substitute.For<IClient>();
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IMultiplayerSessionConnectionContext connectionContext = Substitute.For<IMultiplayerSessionConnectionContext>();
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connectionContext.Client.Returns(serverClient);
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EstablishingSessionPolicy connectionState = new EstablishingSessionPolicy(TestConstants.TEST_CORRELATION_ID);
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// Act
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connectionState.Disconnect(connectionContext);
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// Assert
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connectionContext.Received().UpdateConnectionState(Arg.Any<Disconnected>());
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}
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}
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}
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