14 lines
478 B
C#
14 lines
478 B
C#
using System;
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using NitroxClient.Communication.Abstract;
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namespace NitroxClient.Communication.MultiplayerSession.ConnectionState
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{
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public abstract class ConnectionNegotiatingState : CommunicatingState
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{
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public override void JoinSession(IMultiplayerSessionConnectionContext sessionConnectionContext)
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{
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throw new InvalidOperationException("Cannot join a session until a reservation has been negotiated with the server.");
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}
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}
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}
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