32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic.Bases;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public abstract class BuildProcessor<T> : ClientPacketProcessor<T> where T : Packet
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{
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public override void Process(T packet)
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{
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BuildingHandler.Main.BuildQueue.Enqueue(packet);
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}
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}
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public class PlaceGhostProcessor : BuildProcessor<PlaceGhost> { }
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public class PlaceModuleProcessor : BuildProcessor<PlaceModule> { }
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public class ModifyConstructedAmountProcessor : BuildProcessor<ModifyConstructedAmount> { }
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public class PlaceBaseProcessor : BuildProcessor<PlaceBase> { }
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public class UpdateBaseProcessor : BuildProcessor<UpdateBase> { }
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public class BaseDeconstructedProcessor : BuildProcessor<BaseDeconstructed> { }
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public class PieceDeconstructedProcessor : BuildProcessor<PieceDeconstructed> { }
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public class WaterParkDeconstructedProcessor : BuildProcessor<WaterParkDeconstructed> { }
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public class LargeWaterParkDeconstructedProcessor : BuildProcessor<LargeWaterParkDeconstructed> { }
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