20 lines
663 B
C#
20 lines
663 B
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxModel.DataStructures.Unity;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors
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{
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class DebugStartMapProcessor : ClientPacketProcessor<DebugStartMapPacket>
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{
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public override void Process(DebugStartMapPacket packet)
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{
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foreach (NitroxVector3 position in packet.StartPositions)
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{
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GameObject prim = GameObject.CreatePrimitive(PrimitiveType.Cube);
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prim.transform.position = new Vector3(position.X, position.Y + 10, position.Z);
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}
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}
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}
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}
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