Files
Nitrox/NitroxClient/Communication/Packets/Processors/DebugStartMapProcessor.cs
2025-07-06 00:23:46 +02:00

20 lines
663 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxModel.DataStructures.Unity;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.Communication.Packets.Processors
{
class DebugStartMapProcessor : ClientPacketProcessor<DebugStartMapPacket>
{
public override void Process(DebugStartMapPacket packet)
{
foreach (NitroxVector3 position in packet.StartPositions)
{
GameObject prim = GameObject.CreatePrimitive(PrimitiveType.Cube);
prim.transform.position = new Vector3(position.X, position.Y + 10, position.Z);
}
}
}
}