Files
Nitrox/NitroxClient/Communication/Packets/Processors/EntityMetadataUpdateProcessor.cs
2025-07-06 00:23:46 +02:00

35 lines
1.3 KiB
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.Communication.Packets.Processors;
public class EntityMetadataUpdateProcessor : ClientPacketProcessor<EntityMetadataUpdate>
{
private readonly EntityMetadataManager entityMetadataManager;
public EntityMetadataUpdateProcessor(EntityMetadataManager entityMetadataManager)
{
this.entityMetadataManager = entityMetadataManager;
}
public override void Process(EntityMetadataUpdate update)
{
if (!NitroxEntity.TryGetObjectFrom(update.Id, out GameObject gameObject))
{
entityMetadataManager.RegisterNewerMetadata(update.Id, update.NewValue);
return;
}
Optional<IEntityMetadataProcessor> metadataProcessor = entityMetadataManager.FromMetaData(update.NewValue);
Validate.IsTrue(metadataProcessor.HasValue, $"No processor found for EntityMetadata of type {update.NewValue.GetType()}");
metadataProcessor.Value.ProcessMetadata(gameObject, update.NewValue);
}
}