29 lines
940 B
C#
29 lines
940 B
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
|
|
using NitroxClient.MonoBehaviours;
|
|
using NitroxModel_Subnautica.DataStructures;
|
|
using NitroxModel.GameLogic.FMOD;
|
|
using NitroxModel.Packets;
|
|
|
|
namespace NitroxClient.Communication.Packets.Processors;
|
|
|
|
public class FMODAssetProcessor : ClientPacketProcessor<FMODAssetPacket>
|
|
{
|
|
private readonly FMODWhitelist fmodWhitelist;
|
|
|
|
public FMODAssetProcessor(FMODWhitelist fmodWhitelist)
|
|
{
|
|
this.fmodWhitelist = fmodWhitelist;
|
|
}
|
|
|
|
public override void Process(FMODAssetPacket packet)
|
|
{
|
|
if (!fmodWhitelist.TryGetSoundData(packet.AssetPath, out SoundData soundData))
|
|
{
|
|
Log.ErrorOnce($"[{nameof(FMODAssetProcessor)}] Whitelist has no item for {packet.AssetPath}.");
|
|
return;
|
|
}
|
|
|
|
FMODEmitterController.PlayEventOneShot(packet.AssetPath, soundData.Radius, packet.Position.ToUnity(), packet.Volume);
|
|
}
|
|
}
|