Files
Nitrox/NitroxClient/Communication/Packets/Processors/FMODAssetProcessor.cs
2025-07-06 00:23:46 +02:00

29 lines
940 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel_Subnautica.DataStructures;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors;
public class FMODAssetProcessor : ClientPacketProcessor<FMODAssetPacket>
{
private readonly FMODWhitelist fmodWhitelist;
public FMODAssetProcessor(FMODWhitelist fmodWhitelist)
{
this.fmodWhitelist = fmodWhitelist;
}
public override void Process(FMODAssetPacket packet)
{
if (!fmodWhitelist.TryGetSoundData(packet.AssetPath, out SoundData soundData))
{
Log.ErrorOnce($"[{nameof(FMODAssetProcessor)}] Whitelist has no item for {packet.AssetPath}.");
return;
}
FMODEmitterController.PlayEventOneShot(packet.AssetPath, soundData.Radius, packet.Position.ToUnity(), packet.Volume);
}
}