27 lines
996 B
C#
27 lines
996 B
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors;
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public class FMODCustomLoopingEmitterProcessor : ClientPacketProcessor<FMODCustomLoopingEmitterPacket>
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{
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public override void Process(FMODCustomLoopingEmitterPacket packet)
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{
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if (!NitroxEntity.TryGetObjectFrom(packet.Id, out GameObject emitterControllerObject))
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{
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Log.ErrorOnce($"[{nameof(FMODCustomLoopingEmitterProcessor)}] Couldn't find entity {packet.Id}");
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return;
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}
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if (!emitterControllerObject.TryGetComponent(out FMODEmitterController fmodEmitterController))
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{
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fmodEmitterController = emitterControllerObject.AddComponent<FMODEmitterController>();
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fmodEmitterController.LateRegisterEmitter();
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}
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fmodEmitterController.PlayCustomLoopingEmitter(packet.AssetPath);
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}
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}
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