Files
Nitrox/NitroxClient/Communication/Packets/Processors/GameModeChangedProcessor.cs
2025-07-06 00:23:46 +02:00

37 lines
1.2 KiB
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors;
public class GameModeChangedProcessor : ClientPacketProcessor<GameModeChanged>
{
private readonly LocalPlayer localPlayer;
private readonly PlayerManager playerManager;
public GameModeChangedProcessor(LocalPlayer localPlayer, PlayerManager playerManager)
{
this.localPlayer = localPlayer;
this.playerManager = playerManager;
}
public override void Process(GameModeChanged packet)
{
if (packet.AllPlayers || packet.PlayerId == localPlayer.PlayerId)
{
GameModeUtils.SetGameMode((GameModeOption)(int)packet.GameMode, GameModeOption.None);
}
if (packet.AllPlayers)
{
foreach (RemotePlayer remotePlayer in playerManager.GetAll())
{
remotePlayer.SetGameMode(packet.GameMode);
}
}
else if (playerManager.TryFind(packet.PlayerId, out RemotePlayer remotePlayer))
{
remotePlayer.SetGameMode(packet.GameMode);
}
}
}