37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public class GameModeChangedProcessor : ClientPacketProcessor<GameModeChanged>
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{
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private readonly LocalPlayer localPlayer;
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private readonly PlayerManager playerManager;
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public GameModeChangedProcessor(LocalPlayer localPlayer, PlayerManager playerManager)
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{
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this.localPlayer = localPlayer;
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this.playerManager = playerManager;
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}
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public override void Process(GameModeChanged packet)
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{
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if (packet.AllPlayers || packet.PlayerId == localPlayer.PlayerId)
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{
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GameModeUtils.SetGameMode((GameModeOption)(int)packet.GameMode, GameModeOption.None);
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}
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if (packet.AllPlayers)
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{
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foreach (RemotePlayer remotePlayer in playerManager.GetAll())
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{
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remotePlayer.SetGameMode(packet.GameMode);
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}
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}
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else if (playerManager.TryFind(packet.PlayerId, out RemotePlayer remotePlayer))
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{
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remotePlayer.SetGameMode(packet.GameMode);
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}
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}
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}
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