Files
Nitrox/NitroxClient/Communication/Packets/Processors/LeakRepairedProcessor.cs
2025-07-06 00:23:46 +02:00

18 lines
563 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
namespace NitroxClient.Communication.Packets.Processors;
public class LeakRepairedProcessor : ClientPacketProcessor<LeakRepaired>
{
public override void Process(LeakRepaired packet)
{
if (NitroxEntity.TryGetComponentFrom(packet.BaseId, out BaseLeakManager baseLeakManager))
{
baseLeakManager.HealLeakToMax(packet.RelativeCell.ToUnity());
}
}
}