25 lines
864 B
C#
25 lines
864 B
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
|
|
using NitroxClient.GameLogic;
|
|
using NitroxModel.Packets;
|
|
using NitroxModel_Subnautica.DataStructures;
|
|
|
|
namespace NitroxClient.Communication.Packets.Processors;
|
|
|
|
public class PlayerInCyclopsMovementProcessor : ClientPacketProcessor<PlayerInCyclopsMovement>
|
|
{
|
|
private readonly PlayerManager remotePlayerManager;
|
|
|
|
public PlayerInCyclopsMovementProcessor(PlayerManager remotePlayerManager)
|
|
{
|
|
this.remotePlayerManager = remotePlayerManager;
|
|
}
|
|
|
|
public override void Process(PlayerInCyclopsMovement movement)
|
|
{
|
|
if (remotePlayerManager.TryFind(movement.PlayerId, out RemotePlayer remotePlayer) && remotePlayer.Pawn != null)
|
|
{
|
|
remotePlayer.UpdatePositionInCyclops(movement.LocalPosition.ToUnity(), movement.LocalRotation.ToUnity());
|
|
}
|
|
}
|
|
}
|