Files
Nitrox/NitroxClient/Communication/Packets/Processors/PlayerStatsProcessor.cs
2025-07-06 00:23:46 +02:00

30 lines
1021 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours.Gui.HUD;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors;
public class PlayerStatsProcessor : ClientPacketProcessor<PlayerStats>
{
private readonly PlayerManager playerManager;
public PlayerStatsProcessor(PlayerManager playerManager)
{
this.playerManager = playerManager;
}
public override void Process(PlayerStats playerStats)
{
if (playerManager.TryFind(playerStats.PlayerId, out RemotePlayer remotePlayer))
{
RemotePlayerVitals vitals = remotePlayer.vitals;
vitals.SetOxygen(playerStats.Oxygen, playerStats.MaxOxygen);
vitals.SetHealth(playerStats.Health);
vitals.SetFood(playerStats.Food);
vitals.SetWater(playerStats.Water);
remotePlayer.UpdateHealthAndInfection(playerStats.Health, playerStats.InfectionAmount);
}
}
}