Files
Nitrox/NitroxClient/Communication/Packets/Processors/SeaTreaderChunkPickedUpProcessor.cs
2025-07-06 00:23:46 +02:00

18 lines
566 B
C#

using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.Communication.Packets.Processors;
public class SeaTreaderChunkPickedUpProcessor : ClientPacketProcessor<SeaTreaderChunkPickedUp>
{
public override void Process(SeaTreaderChunkPickedUp packet)
{
if (NitroxEntity.TryGetComponentFrom(packet.ChunkId, out SinkingGroundChunk sinkingGroundChunk))
{
GameObject.Destroy(sinkingGroundChunk.gameObject);
}
}
}