18 lines
566 B
C#
18 lines
566 B
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors;
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public class SeaTreaderChunkPickedUpProcessor : ClientPacketProcessor<SeaTreaderChunkPickedUp>
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{
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public override void Process(SeaTreaderChunkPickedUp packet)
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{
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if (NitroxEntity.TryGetComponentFrom(packet.ChunkId, out SinkingGroundChunk sinkingGroundChunk))
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{
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GameObject.Destroy(sinkingGroundChunk.gameObject);
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}
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}
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}
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