23 lines
923 B
C#
23 lines
923 B
C#
using NitroxClient.Communication.Packets.Processors.Abstract;
|
|
using NitroxClient.MonoBehaviours;
|
|
using NitroxClient.Unity.Helper;
|
|
using NitroxModel.Packets;
|
|
using NitroxModel_Subnautica.DataStructures;
|
|
using UnityEngine;
|
|
|
|
namespace NitroxClient.Communication.Packets.Processors;
|
|
|
|
public class SeaTreaderSpawnedChunkProcessor : ClientPacketProcessor<SeaTreaderSpawnedChunk>
|
|
{
|
|
public override void Process(SeaTreaderSpawnedChunk packet)
|
|
{
|
|
if (NitroxEntity.TryGetComponentFrom(packet.CreatureId, out SeaTreader seaTreader) &&
|
|
seaTreader.TryGetComponentInChildren(out SeaTreaderSounds seaTreaderSounds))
|
|
{
|
|
GameObject chunkObject = GameObjectHelper.InstantiateWithId(seaTreaderSounds.stepChunkPrefab, packet.ChunkId);
|
|
chunkObject.transform.position = packet.Position.ToUnity();
|
|
chunkObject.transform.rotation = packet.Rotation.ToUnity();
|
|
}
|
|
}
|
|
}
|