Files
Nitrox/NitroxClient/GameLogic/Bases/BuildUtils.cs
2025-07-06 00:23:46 +02:00

317 lines
13 KiB
C#

using System.Collections.Generic;
using NitroxClient.GameLogic.Spawning.Bases;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Bases;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.GameLogic.Entities.Bases;
using NitroxModel.DataStructures.Util;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Bases;
public static class BuildUtils
{
public static bool TryGetIdentifier(BaseDeconstructable baseDeconstructable, out BuildPieceIdentifier identifier, BaseCell baseCell = null, Base.Face? baseFace = null)
{
// It is unimaginable to have a BaseDeconstructable that is not child of a BaseCell
if (!baseCell && !baseDeconstructable.TryGetComponentInParent(out baseCell, true))
{
identifier = default;
return false;
}
identifier = GetIdentifier(baseDeconstructable, baseCell, baseFace);
return true;
}
public static BuildPieceIdentifier GetIdentifier(BaseDeconstructable baseDeconstructable, BaseCell baseCell, Base.Face? baseFace = null)
{
return new()
{
Recipe = baseDeconstructable.recipe.ToDto(),
BaseFace = baseFace?.ToDto() ?? baseDeconstructable.face?.ToDto(),
BaseCell = baseCell.cell.ToDto(),
PiecePoint = baseDeconstructable.deconstructedBase.WorldToGrid(baseDeconstructable.transform.position).ToDto()
};
}
public static bool TryGetGhostFace(BaseGhost baseGhost, out Base.Face face)
{
// Copied code from BaseAddModuleGhost.Finish() and BaseAddFaceGhost.Finish() to obtain the face at which the module was spawned
switch (baseGhost)
{
case BaseAddModuleGhost moduleGhost:
face = moduleGhost.anchoredFace.Value;
face.cell += baseGhost.targetBase.GetAnchor();
return true;
case BaseAddFaceGhost faceGhost:
if (faceGhost.anchoredFace.HasValue)
{
face = faceGhost.anchoredFace.Value;
face.cell += faceGhost.targetBase.GetAnchor();
return true;
}
if (BaseAddFaceGhost.FindFirstMaskedFace(faceGhost.ghostBase, out face))
{
Vector3 point = faceGhost.ghostBase.GridToWorld(Int3.zero);
faceGhost.targetOffset = faceGhost.targetBase.WorldToGrid(point);
face.cell += faceGhost.targetOffset;
return true;
}
break;
case BaseAddWaterPark waterPark:
if (waterPark.anchoredFace.HasValue)
{
face = waterPark.anchoredFace.Value;
face.cell += waterPark.targetBase.GetAnchor();
return true;
}
break;
case BaseAddMapRoomGhost:
face = new(GetMapRoomFunctionalityCell(baseGhost), 0);
return true;
}
face = default;
return false;
}
/// <remarks>
/// Even if the corresponding module was found, in some cases (with WaterParks notably) we don't want to transfer the id.
/// We then return false because the GameObject may have already been marked.
/// </remarks>
/// <returns>
/// Whether or not the id was successfully transferred
/// </returns>
public static bool TryTransferIdFromGhostToModule(BaseGhost baseGhost, NitroxId id, ConstructableBase constructableBase, out GameObject moduleObject)
{
// 1. Find the face of the target piece
Base.Face? face = null;
bool isWaterPark = baseGhost is BaseAddWaterPark;
bool isMapRoomGhost = baseGhost is BaseAddMapRoomGhost;
// Only four types of ghost which spawn a module
if (baseGhost is BaseAddFaceGhost faceGhost && faceGhost.modulePrefab ||
baseGhost is BaseAddModuleGhost moduleGhost && moduleGhost.modulePrefab ||
isMapRoomGhost ||
isWaterPark)
{
if (TryGetGhostFace(baseGhost, out Base.Face ghostFace))
{
face = ghostFace;
}
else
{
Log.Error($"Couldn't find the module spawned by {baseGhost}");
moduleObject = null;
return false;
}
}
// If the ghost is under a BaseDeconstructable(Clone), it may have an associated module
else if (IsBaseDeconstructable(constructableBase))
{
face = new(constructableBase.moduleFace.Value.cell + baseGhost.targetBase.GetAnchor(), constructableBase.moduleFace.Value.direction);
}
else
{
switch (constructableBase.techType)
{
case TechType.BaseWaterPark:
// Edge case that happens when a Deconstructed WaterPark is built onto another deconstructed WaterPark that has its module
// A new module will be created by the current Deconstructed WaterPark which is the one we'll be aiming at
IBaseModuleGeometry baseModuleGeometry = constructableBase.GetComponentInChildren<IBaseModuleGeometry>(true);
if (baseModuleGeometry != null)
{
face = baseModuleGeometry.geometryFace;
}
break;
case TechType.BaseMoonpool:
// Moonpools are a very specific case, we tweak them to work as interior pieces (while they're not)
Optional<GameObject> objectOptional = baseGhost.targetBase.gameObject.EnsureComponent<MoonpoolManager>().RegisterMoonpool(constructableBase.transform, id);
moduleObject = objectOptional.Value;
return moduleObject;
case TechType.BaseMapRoom:
// In the case the ghost is under a BaseDeconstructable, this is a good way to identify a MapRoom
face = new(GetMapRoomFunctionalityCell(baseGhost), 0);
isMapRoomGhost = true;
break;
default:
moduleObject = null;
return false;
}
}
if (!face.HasValue)
{
if (constructableBase.techType != TechType.BaseWaterPark)
{
Log.Error($"No face could be found for ghost {baseGhost}");
}
moduleObject = null;
return false;
}
// 2. Use that face to find the newly created piece and set its id to the desired one
if (isMapRoomGhost)
{
MapRoomFunctionality mapRoomFunctionality = baseGhost.targetBase.GetMapRoomFunctionalityForCell(face.Value.cell);
if (mapRoomFunctionality)
{
// As MapRooms can be built as the first piece of a base, we need to make sure that they receive a new id if they're not in a base
if (constructableBase.GetComponentInParent<Base>(true))
{
NitroxEntity.SetNewId(mapRoomFunctionality.gameObject, id);
}
else
{
NitroxEntity.SetNewId(mapRoomFunctionality.gameObject, id.Increment());
}
moduleObject = mapRoomFunctionality.gameObject;
return true;
}
Log.Error($"Couldn't find MapRoomFunctionality of built MapRoom (cell: {face.Value.cell})");
moduleObject = null;
return false;
}
IBaseModule module = baseGhost.targetBase.GetModule(face.Value);
if (module != null)
{
// If the WaterPark is higher than one, it means that the newly built WaterPark will be merged with one that already has a NitroxEntity
if (module is WaterPark waterPark && waterPark.height > 1)
{
// as the WaterPark is necessarily merged, we won't need to do anything about it
moduleObject = null;
return false;
}
moduleObject = (module as Component).gameObject;
NitroxEntity.SetNewId(moduleObject, id);
return true;
}
// When a WaterPark is merged with another one, we won't find its module but we don't care about that
if (!isWaterPark)
{
Log.Error("Couldn't find the module's GameObject of built interior piece when transferring its NitroxEntity to the module.");
}
moduleObject = null;
return false;
}
/// <remarks>
/// The criteria to make sure that a ConstructableBase is one of a BaseDeconstructable is if it has a moduleFace
/// because this field is only filled for the base deconstruction (<see cref="BaseDeconstructable.Deconstruct"/>, <seealso cref="ConstructableBase.LinkModule(Base.Face?)"/>).
/// </remarks>
public static bool IsBaseDeconstructable(ConstructableBase constructableBase)
{
return constructableBase.moduleFace.HasValue;
}
/// <remarks>
/// A BaseDeconstructable's ghost component is a simple BaseGhost so we need to identify it by the parent ConstructableBase instead.
/// </remarks>
/// <param name="faceAlreadyLinked">Whether <see cref="ConstructableBase.moduleFace"/> was already set or not</param>
public static bool IsUnderBaseDeconstructable(BaseGhost baseGhost, bool faceAlreadyLinked)
{
return baseGhost.TryGetComponentInParent(out ConstructableBase constructableBase, true) &&
(IsBaseDeconstructable(constructableBase) || !faceAlreadyLinked);
}
public static Int3 GetMapRoomFunctionalityCell(BaseGhost baseGhost)
{
// Code found from Base.GetMapRoomFunctionalityForCell
return baseGhost.targetBase.NormalizeCell(baseGhost.targetBase.WorldToGrid(baseGhost.ghostBase.occupiedBounds.center));
}
public static MapRoomEntity CreateMapRoomEntityFrom(MapRoomFunctionality mapRoomFunctionality, Base @base, NitroxId id, NitroxId parentId)
{
Int3 mapRoomCell = @base.NormalizeCell(@base.WorldToGrid(mapRoomFunctionality.transform.position));
return new(id, parentId, mapRoomCell.ToDto());
}
// TODO: Use this for a latter singleplayer save converter
public static List<GlobalRootEntity> GetGlobalRootChildren(Transform globalRoot, EntityMetadataManager entityMetadataManager)
{
List<GlobalRootEntity> entities = new();
foreach (Transform child in globalRoot)
{
if (child.TryGetComponent(out Base @base))
{
entities.Add(BuildEntitySpawner.From(@base, entityMetadataManager));
}
else if (child.TryGetComponent(out Constructable constructable))
{
if (constructable is ConstructableBase constructableBase)
{
entities.Add(GhostEntitySpawner.From(constructableBase));
continue;
}
entities.Add(ModuleEntitySpawner.From(constructable));
}
}
return entities;
}
public static List<Entity> GetChildEntities(Base targetBase, NitroxId baseId, EntityMetadataManager entityMetadataManager)
{
List<Entity> childEntities = new();
void AddChild(Entity childEntity)
{
// Making sure that childEntities are correctly parented
childEntity.ParentId = baseId;
childEntities.Add(childEntity);
}
foreach (Transform transform in targetBase.transform)
{
if (transform.TryGetComponent(out MapRoomFunctionality mapRoomFunctionality))
{
if (!mapRoomFunctionality.TryGetNitroxId(out NitroxId mapRoomId))
{
continue;
}
AddChild(CreateMapRoomEntityFrom(mapRoomFunctionality, targetBase, mapRoomId, baseId));
}
else if (transform.TryGetComponent(out IBaseModule baseModule))
{
// IBaseModules without a NitroxEntity are related to BaseDeconstructable and are saved with their ghost
if (!(baseModule as MonoBehaviour).GetComponent<NitroxEntity>())
{
continue;
}
MonoBehaviour moduleMB = baseModule as MonoBehaviour;
AddChild(InteriorPieceEntitySpawner.From(baseModule, entityMetadataManager));
}
else if (transform.TryGetComponent(out Constructable constructable))
{
if (constructable is ConstructableBase constructableBase)
{
AddChild(GhostEntitySpawner.From(constructableBase));
continue;
}
AddChild(ModuleEntitySpawner.From(constructable));
}
}
if (targetBase.TryGetComponent(out MoonpoolManager nitroxMoonpool))
{
nitroxMoonpool.GetSavedMoonpools().ForEach(AddChild);
}
return childEntities;
}
public static Component AliveOrNull(this IBaseModule baseModule)
{
return (baseModule as Component).AliveOrNull();
}
}