Files
Nitrox/NitroxClient/GameLogic/InitialSync/Abstract/InitialSyncProcessor.cs
2025-07-06 00:23:46 +02:00

47 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using NitroxModel.Packets;
namespace NitroxClient.GameLogic.InitialSync.Abstract;
public abstract class InitialSyncProcessor : IInitialSyncProcessor
{
public virtual List<Func<InitialPlayerSync, IEnumerator>> Steps { get; } = new();
public virtual HashSet<Type> DependentProcessors { get; } = new();
public virtual IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem)
{
for (int i = 0; i < Steps.Count; i++)
{
yield return Steps[i](packet);
waitScreenItem.SetProgress((float)i / Steps.Count);
yield return null;
}
}
public void AddDependency<TDependency>() where TDependency : IInitialSyncProcessor
{
DependentProcessors.Add(typeof(TDependency));
}
public void AddStep(Func<InitialPlayerSync, IEnumerator> step)
{
Steps.Add(step);
}
public void AddStep(Action<InitialPlayerSync> step)
{
Steps.Add(sync =>
{
step(sync);
return Array.Empty<object>().GetEnumerator();
});
}
public void AddStep(Func<IEnumerator> step)
{
Steps.Add(_ => step());
}
}