14 lines
400 B
C#
14 lines
400 B
C#
using System;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.Util;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Abstract;
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public interface ISyncEntitySpawner
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{
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bool SpawnSync(Entity entity, TaskResult<Optional<GameObject>> result);
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bool SpawnSyncSafe(Entity entity, TaskResult<Optional<GameObject>> result, TaskResult<Exception> exception);
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}
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