Files
Nitrox/NitroxClient/GameLogic/Spawning/InventoryEntitySpawner.cs
2025-07-06 00:23:46 +02:00

40 lines
1.3 KiB
C#

using System.Collections;
using System.Linq;
using NitroxClient.GameLogic.Spawning.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning;
public class InventoryEntitySpawner : SyncEntitySpawner<InventoryEntity>
{
protected override IEnumerator SpawnAsync(InventoryEntity entity, TaskResult<Optional<GameObject>> result)
{
SpawnSync(entity, result);
yield break;
}
protected override bool SpawnSync(InventoryEntity entity, TaskResult<Optional<GameObject>> result)
{
GameObject parent = NitroxEntity.RequireObjectFrom(entity.ParentId);
StorageContainer container = parent.GetAllComponentsInChildren<StorageContainer>()
.ElementAt(entity.ComponentIndex);
if (container)
{
NitroxEntity.SetNewId(container.gameObject, entity.Id);
result.Set(Optional.OfNullable(container.gameObject));
}
else
{
Log.Error($"Unable to find {nameof(StorageContainer)} for: {entity}");
result.Set(Optional.Empty);
}
return true;
}
protected override bool SpawnsOwnChildren(InventoryEntity entity) => false;
}