37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections.Generic;
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using NitroxClient.GameLogic.Spawning.Metadata.Extractor.Abstract;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel_Subnautica.DataStructures;
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using static NitroxModel.DataStructures.GameLogic.Entities.Metadata.PlayerMetadata;
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namespace NitroxClient.GameLogic.Spawning.Metadata.Extractor;
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public class PlayerMetadataExtractor : EntityMetadataExtractor<Player, PlayerMetadata>
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{
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public override PlayerMetadata Extract(Player player)
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{
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return new PlayerMetadata(ExtractEquippedItems());
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}
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private List<EquippedItem> ExtractEquippedItems()
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{
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Equipment equipment = Inventory.main.equipment;
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List<EquippedItem> equipped = new();
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foreach (KeyValuePair<string, InventoryItem> slotWithItem in equipment.equipment)
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{
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InventoryItem item = slotWithItem.Value;
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// not every slot will always contain an item.
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if (item != null && item.item.TryGetIdOrWarn(out NitroxId itemId))
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{
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equipped.Add(new EquippedItem(itemId, slotWithItem.Key, item.techType.ToDto()));
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}
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}
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return equipped;
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}
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}
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