21 lines
673 B
C#
21 lines
673 B
C#
using NitroxModel.Core;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
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public abstract class EntityMetadataProcessor<TMetadata> : IEntityMetadataProcessor where TMetadata : EntityMetadata
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{
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public abstract void ProcessMetadata(GameObject gameObject, TMetadata metadata);
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public void ProcessMetadata(GameObject gameObject, EntityMetadata metadata)
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{
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ProcessMetadata(gameObject, (TMetadata)metadata);
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}
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protected TService Resolve<TService>() where TService : class
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{
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return NitroxServiceLocator.Cache<TService>.Value;
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}
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}
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