Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/Abstract/VehicleMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

25 lines
928 B
C#

using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
public abstract class VehicleMetadataProcessor<T> : EntityMetadataProcessor<T> where T : VehicleMetadata
{
private readonly LiveMixinManager liveMixinManager;
public VehicleMetadataProcessor(LiveMixinManager liveMixinManager)
{
this.liveMixinManager = liveMixinManager;
}
protected void SetHealth(GameObject gameObject, float health)
{
LiveMixin liveMixin = gameObject.RequireComponentInChildren<LiveMixin>(true);
liveMixinManager.SyncRemoteHealth(liveMixin, health);
}
protected void SetNameAndColors(SubName subName, string text, NitroxVector3[] nitroxColor) => SubNameInputMetadataProcessor.SetNameAndColors(subName, text, nitroxColor);
}