Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/BatteryMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

23 lines
654 B
C#

using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class BatteryMetadataProcessor : EntityMetadataProcessor<BatteryMetadata>
{
public override void ProcessMetadata(GameObject gameObject, BatteryMetadata metadata)
{
Battery battery = gameObject.GetComponent<Battery>();
if (battery)
{
battery._charge = metadata.Charge;
}
else
{
Log.Error($"Could not find Battery on {gameObject.name}");
}
}
}