Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/ConstructorMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

26 lines
873 B
C#

using NitroxClient.Communication;
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class ConstructorMetadataProcessor : EntityMetadataProcessor<ConstructorMetadata>
{
public override void ProcessMetadata(GameObject gameObject, ConstructorMetadata metadata)
{
if (gameObject.TryGetComponent(out Constructor constructor))
{
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
{
constructor.Deploy(metadata.Deployed);
}
}
else
{
Log.Error($"[{nameof(ConstructorMetadataProcessor)}] Could not find {nameof(Constructor)} on {gameObject.name}");
}
}
}