Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/EatableMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

22 lines
740 B
C#

using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class EatableMetadataProcessor : EntityMetadataProcessor<EatableMetadata>
{
public override void ProcessMetadata(GameObject gameObject, EatableMetadata metadata)
{
if (gameObject.TryGetComponent(out Eatable eatable))
{
eatable.SetDecomposes(true);
eatable.timeDecayStart = metadata.TimeDecayStart;
}
if (gameObject.TryGetComponent(out LiveMixin liveMixin))
{
Resolve<LiveMixinManager>().SyncRemoteHealth(liveMixin, 0);
}
}
}