Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/FlashlightMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

32 lines
946 B
C#

using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class FlashlightMetadataProcessor : EntityMetadataProcessor<FlashlightMetadata>
{
public override void ProcessMetadata(GameObject gameObject, FlashlightMetadata metadata)
{
FlashLight flashLight = gameObject.GetComponent<FlashLight>();
if (flashLight)
{
ToggleLights lights = flashLight.gameObject.GetComponent<ToggleLights>();
if (lights)
{
lights.lightsActive = metadata.On;
}
else
{
Log.Error($"Could not find ToggleLights on {flashLight.name}");
}
}
else
{
Log.Error($"Could not find FlashLight on {gameObject.name}");
}
}
}