Files
Nitrox/NitroxModel-Subnautica/DataStructures/GameLogic/CyclopsFireData.cs
2025-07-06 00:23:46 +02:00

42 lines
1.1 KiB
C#

using System;
using System.Runtime.Serialization;
using NitroxModel.DataStructures;
namespace NitroxModel_Subnautica.DataStructures.GameLogic
{
[Serializable]
[DataContract]
public class CyclopsFireData
{
[DataMember(Order = 1)]
public NitroxId FireId { get; set; }
[DataMember(Order = 2)]
public NitroxId CyclopsId { get; set; }
[DataMember(Order = 3)]
public CyclopsRooms Room { get; set; }
[DataMember(Order = 4)]
public int NodeIndex { get; set; }
protected CyclopsFireData()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CyclopsFireData(NitroxId fireId, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
{
FireId = fireId;
CyclopsId = cyclopsId;
Room = room;
NodeIndex = nodeIndex;
}
public override string ToString()
{
return $"[CyclopsFireData - FireId: {FireId}, CyclopsId: {CyclopsId}, Room: {Room}, FireNodeIndex: {NodeIndex}]";
}
}
}