Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/EscapePodWorldEntity.cs
2025-07-06 00:23:46 +02:00

47 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable]
[DataContract]
public class EscapePodWorldEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public List<ushort> Players { get; set; } = [];
[IgnoreConstructor]
protected EscapePodWorldEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public EscapePodWorldEntity(NitroxVector3 position, NitroxId id, EntityMetadata metadata)
{
Transform = new NitroxTransform(position, NitroxQuaternion.Identity, NitroxVector3.One);
Id = id;
Metadata = metadata;
Players = [];
Level = 0;
TechType = new NitroxTechType("EscapePod");
SpawnedByServer = true;
ChildEntities = [];
}
/// <remarks>Used for deserialization</remarks>
public EscapePodWorldEntity(List<ushort> players, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities) :
base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
{
Players = players;
}
public override string ToString()
{
return $"[EscapePodWorldEntity Players: [{string.Join(", ", Players)}] {base.ToString()}]";
}
}