Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/InventoryItemEntity.cs
2025-07-06 00:23:46 +02:00

38 lines
1.0 KiB
C#

using System;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using System.Collections.Generic;
using BinaryPack.Attributes;
using System.Runtime.Serialization;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable]
[DataContract]
public class InventoryItemEntity : Entity
{
[DataMember(Order = 1)]
public string ClassId { get; set; }
[IgnoreConstructor]
protected InventoryItemEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
/// <remarks>Used for deserialization</remarks>
public InventoryItemEntity(NitroxId id, string classId, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List<Entity> childEntities)
{
ClassId = classId;
Id = id;
TechType = techType;
Metadata = metadata;
ParentId = parentId;
ChildEntities = childEntities;
}
public override string ToString()
{
return $"[InventoryItemEntity ClassId: {ClassId} {base.ToString()}]";
}
}