Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/CyclopsLightingMetadata.cs
2025-07-06 00:23:46 +02:00

34 lines
889 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class CyclopsLightingMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool FloodLightsOn { get; set; }
[DataMember(Order = 2)]
public bool InternalLightsOn { get; set; }
[IgnoreConstructor]
protected CyclopsLightingMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CyclopsLightingMetadata(bool floodLightsOn, bool internalLightsOn)
{
FloodLightsOn = floodLightsOn;
InternalLightsOn = internalLightsOn;
}
public override string ToString()
{
return $"[CyclopsLightningMetadata FloodLightsOn: {FloodLightsOn}, InternalLightsOn: {InternalLightsOn}]";
}
}