Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/EatableMetadata.cs
2025-07-06 00:23:46 +02:00

29 lines
685 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class EatableMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public float TimeDecayStart { get; }
[IgnoreConstructor]
protected EatableMetadata()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public EatableMetadata(float timeDecayStart)
{
TimeDecayStart = timeDecayStart;
}
public override string ToString()
{
return $"[{nameof(EatableMetadata)} TimeDecayStart: {TimeDecayStart}]";
}
}