Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/EggMetadata.cs
2025-07-06 00:23:46 +02:00

34 lines
819 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class EggMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public float TimeStartHatching { get; }
[DataMember(Order = 2)]
public float Progress { get; }
[IgnoreConstructor]
protected EggMetadata()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public EggMetadata(float timeStartHatching, float progress)
{
TimeStartHatching = timeStartHatching;
Progress = progress;
}
public override string ToString()
{
return $"[{nameof(EggMetadata)} TimeStartHatching: {TimeStartHatching}, Progress: {Progress}]";
}
}