Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/FlashlightMetadata.cs
2025-07-06 00:23:46 +02:00

30 lines
615 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class FlashlightMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool On { get; }
[IgnoreConstructor]
protected FlashlightMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public FlashlightMetadata(bool on)
{
On = on;
}
public override string ToString()
{
return $"[FlashlightMetadata On: {On}]";
}
}