Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/FruitPlantMetadata.cs
2025-07-06 00:23:46 +02:00

34 lines
877 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class FruitPlantMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool[] PickedStates { get; } = [];
[DataMember(Order = 2)]
public float TimeNextFruit { get; }
[IgnoreConstructor]
protected FruitPlantMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public FruitPlantMetadata(bool[] pickedStates, float timeNextFruit)
{
PickedStates = pickedStates;
TimeNextFruit = timeNextFruit;
}
public override string ToString()
{
return $"[{nameof(FruitPlantMetadata)} PickedStates: [{string.Join(", ", PickedStates)}], TimeNextFruit: {TimeNextFruit}]";
}
}