31 lines
718 B
C#
31 lines
718 B
C#
using System;
|
|
using System.Runtime.Serialization;
|
|
using BinaryPack.Attributes;
|
|
|
|
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
|
|
{
|
|
[Serializable]
|
|
[DataContract]
|
|
public class KeypadMetadata : EntityMetadata
|
|
{
|
|
[DataMember(Order = 1)]
|
|
public bool Unlocked { get; }
|
|
|
|
[IgnoreConstructor]
|
|
protected KeypadMetadata()
|
|
{
|
|
// Constructor for serialization. Has to be "protected" for json serialization.
|
|
}
|
|
|
|
public KeypadMetadata(bool unlocked)
|
|
{
|
|
Unlocked = unlocked;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"[KeypadMetadata isOpen: {Unlocked}]";
|
|
}
|
|
}
|
|
}
|