33 lines
810 B
C#
33 lines
810 B
C#
using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable, DataContract]
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public class RadiationMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public float Health { get; set; }
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[DataMember(Order = 2)]
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public float FixRealTime { get; set; }
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[IgnoreConstructor]
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protected RadiationMetadata()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public RadiationMetadata(float health, float fixRealTime = -1)
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{
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Health = health;
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FixRealTime = fixRealTime;
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}
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public override string ToString()
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{
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return $"[{nameof(RadiationMetadata)} Health: {Health}, FixRealTime: {FixRealTime}]";
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}
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}
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